The Soapbox

We love mini reviews! Nom nom nom! Or maybe we should call them responses. Gut punches. Share your thoughts about recent shows, we'll lightly edit, and (if selected) up they'll go. Pretend we're your friend; Staff Picks is your friend, and we're asking, "What'd you think of the show?" We really wanna know, in two paragraphs max, please.

If you have an idea for a longer piece, whether its a manifesto, a list of things you need to get off your chest, a love letter, a hate letter, a rant, or the next paradigm-shifting 3am dramaturgical framework, submit these, too! We want it all!

  • To submit a mini review, response, gut punch, etc: send responses to staffpicks.fun@gmail.com and include “Show Response” in the subject line.

    To submit something longer and unhinged: send responses to staffpicks.fun@gmail.com and include “True Soapbox” in the subject line.

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Show Response: This House is Not a Home

by Patrick Denney

An artfully noodling dance sequence performed in a pair of viral red boots. Two Dimes Square denizens feeding off each other in a vape-fueled Meisner exercise that ends in violent scuffle. A Times Square gingerbread man thrashes across the stage, accompanied by a relentless torrent of harsh noise and crackling voiceover. The performance artist Crackhead Barney sparks an N-word-fueled back-and-forth between herself and an ASL interpreter. And, of course, a full-sized bouncy castle, blown up in real time. Comedy club crowd work careens into the fraught dynamics of interracial relationships. Consensual joy comes up against thrumming, cultivated discomfort. If, per Nicole Kidman’s dictum, heartbreak is supposed to feel good in a place like this, what if it just doesn’t? The actions of Nile Harris’s This House is Not a Home feels almost like scrolling through the hyper-niche TikTok feed of a performance studies grad student. Some moments whiz by with the high-speed passivity of the swipe. Others linger, stuck fast, layer upon layer of rich data seeping into the viewer, altering the increasingly complex algorithms of our brains. This House beautifully stages these blunt force logics of online life and the death-by-a-thousand-cuts demise that these economies of attention can inflict on the real-world bodies. Borne out of the memories and material legacy of Harris’s late friend and collaborator Trevor Bazile, an artist and filmmaker known for his beguiling and befuddling online output and the clout-fueled, shock-stock New People’s Cinema Club. Bazile’s sudden death in October 2021 in a sense spawned the performance. The bouncy house at the heart of the dramatic action was acquired by Bazile for NPCC with funds reportedly from controversial tech titan Peter Thiel. Harris plumbs the tension ardently online strain of afro-pessimism, and fundamental flaws of combining capital and art.

The sputtering combustion engine of Harris’s piece is a dramaturgy of failure. Failure to produce prefab artistic deliverables. Failure to create a legible lingua franca of Black joy for largely white institutional funders. Failure to grieve in a way that sprouts the proper form of feathers and flies away. “I’m Smiling, you just can’t see it,” Harris reminds us throughout the piece. As performance scholars Margaret Werry and Róisín O'Gorman remind us, failure “points beyond, by marking the limit of what is possible at a particular time and place. It historicizes, denaturalizes, helps us reflexively see the orders in which we are embedded. (If we look).” Indeed, the titular house of the piece can be seen as a laboratory for Black failure. After inflation, dancer Malcom X. Bett’s enters the castle, careening around the inflatable structure, puzzling through the recurring mantras of the piece. He flies. He jukes. Every time the house holds him. As Betts’ thoughts spin out, the space allows the ideas to bounce and ricochet alongside him. They almost become atoms, with each barreling collision creating the possibility of new elements— or perhaps blow up the world. Rather than a bang, though, the scene ends with a carefully calculated whimper. The Dimes Square girls spring to life and intervene into Bett’s kinetic reverie. They come charging into the castle, whipping out their phones, inevitably trilling “WorldStar” again and again. Almost immediately, the walls come down and air seeps out. Collected air simply can not hold the weight of appropriation. The flopping skeleton of the house consumes the performers as they continue to shout and writhe from inside. 

WorldStar.

WorldStar.

WorldStar

Learn more about Nile Harris here or here.

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Show Response: Girl Mode

by Allyson Dwyer

Kate McGee is living in 3023, knowing that the secret of our reality is that it's virtual and by design, always has been. She has crafted a game that is actually a moving poem, a textured movie. Have you ever wondered what it's like to embody a smash cut? Is this how Princess Zelda experiences Hyrule? I have always hated my body, always longed to experience an ethereal existence, fed no doubt by a digital addiction. Still, I was hesitant on VR, because all I was shown were video games, products, objectives. Then on an unsuspecting weekday, Kate placed the portal on my eyes, and I was in a stunning chiachurso world, looking down at my digital hands and a digital desk. I turned on the lamp, picked up a sheet of paper, and like a spell her words gave shape to things I always felt and my soul knew. The unreality of existing, a disassociation that untangles the soul across space and time, the loneliness and growth of that singular experience. My hands pulled the triggers that performed the tasks, but I was not there, I was back at SohoRep. But also, I was there, still there.

Girl Mode contains objectives, but unlike a typical video game, there is no accruing, no scoring, no boss battles. You are tasked only with living through days that bleed into one another, chasing a floating flower down a twinkling road through familiar rooms, snowy forest paths, the liminal space of the desk we dream upon. The simple act of pouring tea is an accomplishment, the weight of digitized liquid falling from my hands into the cup as I poured tea for the first time as a pixelated soul. The emotions are the objective, and in feeling them I have felt more alive this month than all year - the difference between 20 minutes of expression stretching the medium, and 200+ hours of a Nintendo product where what I accomplished will remain inside the SD card, leaving no trace of importance in my life. I'd like to go back into Kate's world, where I felt immediate intimacy with its creator and the digital crooks and nannies of my mind-palace, where I wanted to linger, where theater felt virtually realized and I felt realized, virtually.

I am looking forward to the next iteration of Kate's project, and now for a VR future built by tender artistic adventurous souls.

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